About
Highly motivated and academically accomplished Junior Software Engineer with a strong foundation in C++ and C#, specializing in game development and backend systems. Proven ability to engineer core gameplay logic, optimize codebases, and develop innovative features, as demonstrated through professional experience and virtual programs. Eager to apply robust problem-solving skills and a passion for technology to contribute to dynamic software development teams.
Work
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Summary
Led the development and launch of head2head, a startup project achieving significant user engagement and platform visibility.
Highlights
Successfully launched an innovative startup project within the n! incubator, demonstrating strong entrepreneurial drive and rapid development capabilities.
Achieved over 6,000 views for the platform, indicating strong market interest and effective content strategy.
Acquired a user base of 300+ active individuals, validating product-market fit and user adoption.
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Summary
Assisted in programming gameplay features for 'Fathom Woodbury Getaway,' focusing on creating immersive in-game experiences.
Highlights
Contributed to the development of immersive gameplay elements and fear mechanics for 'Fathom Woodbury Getaway,' enhancing player engagement and narrative depth.
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Summary
Developed core gameplay mechanics for a WagonBloom game, contributing to its fundamental logic and player experience.
Highlights
Engineered and implemented core gameplay logic and interactive mechanics for the WagonBloom game, ensuring seamless player interaction and system functionality.
Awards
1st Place
Awarded By
Jusan Olympiada
Secured 1st place in the Jusan Olympiada, showcasing excellence in competitive programming and algorithmic thinking.
3rd Place
Awarded By
MFTI Olympiada
Awarded 3rd place in the MFTI Olympiada, recognizing strong problem-solving and technical skills.
Languages
Kazakh (Native)
English (Fluent)
Russian (Fluent)
Skills
Programming Languages
C++, C#, Assembly (NASM).
Game Development
Unity, Unreal Engine 5.24, Unreal Engine 4.27, Gameplay Logic, Feature Development, Code Optimization.
Development Tools & Methodologies
Git, GitLab, Visual Studio 2022, Vim, CMake, Make, Object-Oriented Programming (OOP), Data Structures, Algorithms, Bug Fixing, Version Control.
Software & Productivity Tools
Bloomberg Terminal, Microsoft Office (PowerPoint).
Soft Skills
Problem Solving, Project Management, Startup Development, User Acquisition, Strategic Planning, Team Collaboration.
Interests
Hobbies
Playing Games, Reading, Sports (Football, Basketball).
